CV

Education

03.2017 - 06.2019

MSc Computer Science at Bonn-Rhein-Sieg University of Applied Sciences
Emphasis Visual Computing

Thesis: “Deep Learning Applications in 2D-to-3D Sketch Based Modelling”
Development of an augmented reality Android application for 3D display of children’s drawings and related deep learning algorithms.

10.2013 - 02.2017

BEng Media Engineering at Nuremberg Institute of Technology
Emphasis Media Production

Thesis: “Integration of Light Field Data in a Computer-Generated 3D Environment”
Development of an Unreal Engine demonstrator to embed light field data in virtual reality.

Work experience

11.2020 -
today

11.2020 - today

Software developer AI at Grundig Business Systems

TBD.

07.2019 -
10.2020

07.2019 - 10.2020

Research assistant at Fraunhofer IAIS

Software development for the Open Roberta Lab (GitHub: OpenRoberta/openroberta-lab).
Implementation of new features and continued support for robot systems, mainly serverside.
Integration of new robot systems.
Development and support for multi platform robot connection applications.
Automation for application and crosscompiler resource deployment.
Organisation and mentoring for Google Summer of Code and Google Code-in.
Mentoring students in augmented reality projects in cooperation with Frankfurt University of Applied Sciences.

11.2017 - 06.2019

Research student at Fraunhofer IAIS

Software development for the Open Roberta Lab (GitHub: OpenRoberta/openroberta-lab).
Implementation of new features and continued support for robot systems, mainly serverside.
Integration of new robot systems.
Development and support for multi platform robot connection applications.
Development of an Android application to generate 3D models from 2D children’s drawings, display them in augmented reality and interaction of robots with these objects.

10.2014 - 02.2017

Research student at Fraunhofer IIS

Further development of light field algorithms.
Further development of a light field plugin suite for Nuke.
Development of a Blender plugin for the simulation of a multi camera array and generating synthetic depth maps.
Development of an Unreal Engine demonstrator to embed light field data in virtual reality.